Review: The Cycle of Arawn

I just finished reading the trilogy, The Cycle of Arawn by Edward W. Robertson.

cycleofarawn

As a trilogy, this was a bit of a mixed bag. The first book was so slow I barely got through it. By the mid-point of the first book, I was quite sure I would never finish the series. Finally the time tested (and youth-approved) mantra “why the hell not” got the best of me, and I forged on. The second book gets better by leaps and bounds, and the third book I wasn’t able to put down almost at all. The TL;DR version would be this: If you have the patience to get through a slow (book-long) build-up, you will be quite satisfied by the end of the trilogy. Otherwise, don’t bother.

The very first thing I want to say is that Robertson’s prose is absolutely spectacular. It is the main thing that kept me going when the characters felt dull and the plot meandering. Seriously, it was such a delight to read, it sustained me. The humor and dialogue (especially in books 2 and 3) are endlessly brilliant.

Book 1: The White Tree
What bothered me the most here is that the characters are all photocopies of each other, and I mean all of them. They ALL have the same dry sarcasm and glib nonchalance, and it made reading the dialogue dull as anything. Sure it was clever sometimes, but doesn’t anyone think differently in the world?  Additionally they all seemed to have the exact same moral philosophy, which stole any depth from the various scenarios, or at least left it solely to the reader to consider on their own. Perhaps this is why it’s so easy for the secondary characters to come and go as they do without any sense of change in the plot, as they do more than once.  Ultimately, the book develops very little real tension or sense of forward progress, and many times I had to force myself to pick it back up and remember what was going on when I had put it down.  The final conflict in the book is the endpoint of a trek that never felt particularly justified or necessary, so I moved through it without a real sense of urgency or risk.

Book 2: The Great Rift
The characters come into their own here, and the dialogue gets much better.  Additionally, the moral distinctions between the characters not only appear, but begin to contribute to the overall dynamic and conflict in a way that is much more interesting.  Again, the prose is brilliant throughout.  If you are a writer, I’d recommend this series just to sample the writing.  Plot-wise, I don’t really see why this book has to happen at all, but if you just go with it, things get much more enjoyable. Worldbuilding and settings are more maturely presented, and on the whole its a slightly above-average experience.

Book 3: The Black Star
We get a new POV here, and frankly, a much more engaging one. The tension and character dynamics are worlds better than previous books, and the twists and turns are much more expertly done. The prose continues to be fantastic, and I really-truly laugh out loud multiple times in each chapter. The only thing holding back this book is the sense that the main character is more-or-less invincible, which does reduce the tension a bit.  However, the added POV and the far more interesting inter-character dynamics are very enjoyable and real, and the plot finally comes together in a way that builds tension and keeps pace.  This was an excellent book.

So on the whole, I am glad I read it, but I would hesitate slightly before recommending it to someone unless they have the patience to work into a story that can, at times, feel meandering and pointless.

Review: Violence A Writer’s Guide

Today I am reviewing Violence: A Writers Guide, Second Edition, by Rory Miller.

Rory Miller is an ex-military guy / detention officer, and gives writers tools and information about what real world violence really looks like, and why. It is very useful to adjust your character’s mentalities, reactions, and also descriptions.

The first part of the book describes the mentality of someone entering into a potentially lethal situation, and it is really not what you would think if you have never spent time in that world. The psychology that comes into play when you actually could be dead in the next minute is different than you might think. There is also discussion of how people react to such situations, how it actually feels to “freeze”, and what things become hard to do when adrenaline suddenly hits, how long it lasts, etc. There are also interesting gender differences between the adrenaline release profile.

Then he goes into some specifics of different kinds of weapons. There was a lot of treatment of guns.

Finally, he goes into a lot of detail about what injuries actually look like, what they feel like, what they smell like, sound like, etc. How people react to different injuries, how long they can keep consciousness… and how they die, and what that whole process looks like. Some of this was pretty disturbing, but it is all the stuff anyone who has actually fought to the death (hopefully our characters rather than ourselves) would know. And would never forget.

He links out to a dozen or so external articles and images. Maybe ~3 of the links no longer work, most of the rest were really disturbing (he warns you). One showed what a machete actually does if you swing it into someone’s face, for instance. That is an image I would rather not have seen, but then again, it is something some of my characters should have burned into his brains… and something others would be totally unprepared for.

There are a lot of useful tidbits for how an experienced fighter should think, what things should draw their attention, and what kinds of injuries and damage they can take and deliver…. and likewise, an inexperienced fighter.

On the whole, I would say a worth while read.

Never Ending Tunnel, day 263

d3/109,013 words

Haven’t updated for a while, because I’ve been in the full swing of revisions. I can see why so many authors say they hate this phase. It lacks much of the energy and excitement of earlier phases, and is littered with second-guessing and frustrations. It also seems endless.

Nonetheless, I am continuing to leverage several relationships I have forged over at FWO (three in particular) who have committed a good chunk of their time to helping me through my story. It is turning into a quite effective beta read.

Okay, current progress: 25 chapters revised to d3, which at this point means, incorporating initial beta reader style feedback, a polish pass for filtering and other stylistic things like that, and completing my own continuity notes for the story. The read-back right now weighs in at 66,027. I have to add a missing chapter next, then I have to continue d3 for the remaining 14 chapters.

I have some detailed beta-feedback up through about chapter 10 (all three critters have given me info, as well as a lot more through 6). It is clear that I’ll need to sort through the feedback and make a lot of changes… many minor, but several major. Things like the technology/Adonis disparity between the Elevated and the non-Elevated is a driving subtextual issue that doesn’t get mentioned. That is a single example among many. Then stylistically, I still get a LOT of feedback that my writing is too heavy handed. Too many signposts, too much inner reflections. When I do the d4 revision, I’ll need to put a lot of effort into leaving out things I *want* there, or I *think* need to be there, and try to lead the reader there emotionally instead (and trust them to get there).

Timeline-wise, I am moving more slowly these days. It took me about a month to revise the last 12 chapters, at which rate I’m looking at another month to complete revisions on draft 3. Then I need to do some thinking. I have several cool ideas brewing for another story, and there is a certain argument for putting this aside to get creative distance and starting something new. However, I also want to finish this and officially wrap on my first novel. Not just for the learning experience, but to make sure I really do it. I am not sure which way that will go yet. Some revisions I can probably make immediately, but some may require distance… and I’ve only received beta feedback for the first third of the book, so who knows what else might come up.

In other news, I updated my map recently, and I like the new version a lot. This was changed to reflect the spacing from Nerthia to Silvius Center as being ~3 days on foot at a slow pace, and Nova Domu to Silvius as a single day on horse at speed. I need to tweak it again to make the river through the forest more realistic… I am told it should flow to the coast more immediately.

I am getting a lot more confidence as a writer, but I do have lows where I lose confidence in this particular piece of writing. I made a lot of decisions early on that are too difficult to write-out now, and so they complicate things in a way I feel could have been avoided up front. Things like the many specific and scientific details of how the Scar moves, which are important to the plot. If it were any one thing, I could foreshadow it, etc, but it is so many that it is just too much to tackle. The character issues are a little over-done as well. For my next story, I think I can tone it down a notch. All in all, I have moments where I wonder if this is strictly a learning experience. Right now I am feeling more positive about it. I think it is all fixable stuff, and I think there is a good story underneath, it just needs the right coaxing to get out.

Rethinking the Roadmap

d3/108,382 words

Interacting with users over on FWO has made a fantastic difference, and I feel truly fortunate that so many people are willing to spend their free time sorting through my writing (Milena & Ailian in particular!). To put it simply, they are unearthing tons of things that need to be addressed. Some is stuff I worried about myself, and they have confirmed with resounding unanimity. Others are things that I totally missed, but upon reflection, are definitely real issues.

I’ve basically gotten through chapter 6 with everyone I am working with, and there are enough structural changes (mostly to the characters) that my old roadmap for revisions is out the window. I am starting over now on what I am calling draft 3, and it will incorporate my own notes and the feedback from the beta readers.

Getting this kind of feedback has been an interesting experience. I go through moods, first feeling like this whole thing is FUBAR and I should just start something new, but then feeling like I can fix it. I am a little discouraged by how far off I was on many things, but then again, this is my first writing project. What could I expect? The key here is to learn everything I can, apply it to the later chapters on my own, and hopefully get better at this whole game as I go. Processing feedback seems to kick off a few days of writers block, but when I come out of it, I feel good about where to go.

Another bit of feedback I’ve gotten is that some of my settings lack enough description. I am really kicking myself, because all of the examples highlighted are places where I vigorously cut descriptions in my attempt to lower my word count. It would seem I went overboard, and took too much away. Given the new course, I am once again not focusing on word count. I want to get this right first, then I can worry about that. I am going to add back in stuff that I liked or wanted, as there is no need to be that parsimonious with my words just yet.

The biggest projects for the next couple weeks are as follows: 1) Re-invent Nick’s POV so he can be sympathetic, and the reader understands what he actually wants and thinks. 2) Make some decisions about Evaya’s Sensing ability. As attempted in chapter 2, it is just way too powerful to not play a larger role in the plot. I need to adjust this. 3) There are a few key chapters that readers are finding contrived. I worried about this, and my fears are now confirmed. I need to rethink this, as well as some chapters they haven’t seen yet (*ahem* 20 and 26), and make it work.

This is definitely a setback time-wise, but the chance to really propel forward with a more compelling and engaging story, so in the end it is a win.

Workshopping for the Win

d2/110,646 words

I’ve continued to work with Skylark over at FWO, and had a few bits of feedback from other users as well. Although it is a little unsettling being told about all these issues, I do have to say I feel way better about the story after incorporating feedback. There really is nothing like an blunt, objective, outside review.

I have 9 chapters edited to draft 2 (and a few incorporating beta feedback), and I’m feeling good. I seem to be able to clean the draft at 2-3 chapters per week, which means I am looking at about 12 weeks to get this thing in the bag. One thing to note is that the cleaning process is also including a heavy polish and word-cut round, so it is really hitting d3, and d4 all at once. We’ll see if I can skip over those as separate iterations when the time comes, but it seems possible at the moment.

Last thing of note, is I’ve managed to cut about 3K words over 9 chapters. I know of a few places I need to expand things, but on the whole I think I can hit 300 words cut per chapter… which should bring me to just about 100K words total. Hopefully that is a good place to sit for a fiction debut.

Trudging Along

d2/[4 of 40] 112,229 words

I have completed revisions on the first 4 Nick chapters. I feel good about this so far, but it is hard to do all this cutting and tweaking. It seems like things constantly come up I want to check or revise. I’ll do two more Nick chapters next so that I stay with his sequence and follow his arc, then I’ll go start Evaya and catch her up to where the meet. My new length goal is 100K words, which means a lot more cutting… about 10% chapter by chapter.

In my notes for the chapter changes, I also mapped out where they all should be in their arcs, and noted if I need a scene to emphasize this. I’ll incorporate all this during my pass through the text.

I connected with Skylark over on a fantasy writing forum and we have started workshopping each other’s novels. She has an interesting story that I am enjoying critiquing. She has also provided me some critical outside-reader feedback that I never anticipated. Two things in particular he said was that the secrecy of Spawn operations in the Citadel is unclear… and she is 100% right. The answer is that Spawns should be public figures for military/state uses, but totally clandestine for his ‘personal projects’. However, I was not expressing this in the chapters at all. The other thing is that she thinks I have overemphasized Nick’s guilt, and that as a reader, she can sympathize with how he must be feeling. Also a very useful point. I might be trying to hard to shove the sensations down the reader’s throat, instead of trusting to the picture I am painting to invoke the feelings naturally. It is hard to share stuff with other people, but there is no denying the feedback is crucial to improving the story. Thanks Skylark!

On that front, nothing from Mark Lawrence on his site. Didn’t expect anything, but I would have loved the chance. Ah well.

Draft 1 Done!!!

Holy shit.

d1/113,156 words

No seriously, holy shit. I feel like I just finished a marathon, then collapsed into a pool filled with bricks.

Draft 1 is DONE. It weighs in at 112,381 words (part 1 = 37,580, part 2 = 42,842, part 3 = 31,782). This divides between the point of view characters with Nick getting 59,058 (part 1 = 20,872, part 2 = 20,158, and part 3 = 18,028), and with Evaya getting 53,146 words (part 1 = 16,708, part 2 = 22,684, part 3 = 13,754).

I have a LOT of work and changes to do, but I am pretty pumped about it. I am genuinely excited, because I feel like some of this I should have done from the beginning (if I had known), and once I do it, things will be much tighter.

On another note, I sent a sample to Mark Lawrence to critique. WTF right? So I grabbed his book Price of Thorns on Audible a couple weeks ago, and just started getting into it. I found his blog from there, and it had a number of articles useful to an aspiring writer. Then I found one in particular where he actually was offering/challenging people to send in the first 500 words of their story, and he would give it a real line-by-line review. This is totally kick-ass, and I’m only about 2 weeks out from when he posted that. Anyway, I wrote him a sort of stupid email and sent in my sample. It is unlikely I’ll ever hear back, but hey it was worth a shot!

Anyway… draft 2 starts tomorrow… here we go!