Retrofitting a Story into a World

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I am getting ready to start on the final act of my first draft. Unfortunately, I enterer into this project with a lot of excellent worldbuilding and sci-fi details, but very little plot. I also had some interesting character ‘events’, meaning some interesting coincidences and sparks in their backstory. What I was lacking was a clear understanding of the characters themselves, their arcs, and the story I wanted to tell in this freshly-built world. This is not the way I would ever write another story, but it is what it is and I certainly think I can retrofit the story in a satisfying way. However, it does make things more difficult.

The specific problem this approach has created is that I do not have a clear idea of my ending or my final conflict. I have a number of ideas I like, but ultimately the options are wide open, even though I am nearly ready to start laying words to those final chapters. The task ahead of me is to focus on the conflict, and flesh out the way it should unfold. Specifically, I need to find a way to make each character resolve their conflicts by leveraging their special abilities. For Nick, that means either his Spawn nature, his lack of memory, or his Mute Elevated nature. His primary nemesis is Golithias. For Evaya, that means her immunity to overdraw. Her primary nemesis is the Erebossi. So that is the name of the game for the next month: find the right sequence that makes sure each character’s key abilities enable their final victory.

Sympathetic Baddie

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As I am writing the conflict scene that closes out act 2 of my 3-act novel, my protagonists are coming face-to-face with the antagonists for the first time, which is giving me the opportunity to have the antagoist justify himself somewhat. I think it is important to do this for realism — make sure he remains believable. However, I am nervous about making the distinction between good and bad ambiguous by over-justifying the antagonist’s actions. It so happens that I had good reasons for him to act the way he is acting, and anyone else in his shoes could well be driven to the same things. I have made him extreme to be sure, but when the fate of the human species hangs in the balance, who wouldn’t go to extremes?

I need to spend some time thinking about the right way to balance this to make sure the villian does not become sympathetic. I have a few options: I could leave some of this motivation out, clouding him behind a generic ‘evil’ nature. That could work. The next option is to just dedicate a few more words after, either in inner dialogue or conversations, where the characters can pick apart what the antagoist said, so I have the opportunity to keep it cast in the right light. The last option is to bump up the extreme nature of the guy, taking him from cruel to evil. If I make him cross more ethical lines, it might clear things up even easier.

This will be a problem for draft 2.

Genre Conformity

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I had a little genre scare today. Since I am a new writer, I do spend a lot of time on blogs and podcasts getting advice, and considering things (some of them obvious) that had nonetheless never occurred to me. I was gathering some opinions about drafts and cutting characters, and I ran across one article where the blogger insisted that it was a bad idea to have two POVs / protagonists unless you are writing in the romance genre. I am not.

I see why he is saying that, but I am thinking the key is to make sure this approach works for the story I am telling. It will, except for one thing… do I need to make one of the protagonists primary? In other words, who is my story really about? I don’t have an answer for that because I have not cast the story into those terms before. In my mind, it is a story about their combined voyage. Maybe that is a good enough answer, but maybe not — does that mean I am too plot focused rather than character focused? I think my draft 2 rewrite will need to address this.

Debris

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I am having a little writer’s block these days, and since I am nearing the end of my first draft (sortof), I’ve been googling and reading a lot about the process for moving into draft 2. Sounds like it is a lot of mechanics, cutting, focusing, and cleaning. A lot of work, in other words. I’ve been looking over my notes and work for the first time with the idea of cutting in mind, and something unfortunate has occurred to me. There is a LOT of material I haven’t been able to work in yet, or has taken an unexpectedly minor role, and will probably not end up in the final at all.

For example, the Mechanist church has played no role at all. I introduced that late as a counter to the Vortranist church (which does play a role), but it hasn’t taken hold since so little of the action is set in the Citadel. More critically, is Augmentation. This is a key theme in the backstory, but has very little role so far. There are also some character relationships and details that may never play out… for instance Tristi and Kaylee, and Tristi’s character in general.

This is the problem with a single novel instead of something more epic… this level of immersion is just not feasible. So for now, I am just making a list of all the things/relationships/people that have a weak role, and when I come to draft 2, I’ll have to either work these things in properly, or cut them entirely. That won’t be fun.

“Thrall” Preview

Note: Most of the post material relating to my writing project Spawn / Thrall was originally in a different blog, so this post was a summary of that effort.  I have since merged the two blogs, so this post is somewhat redundant.  Nonetheless, it contains a few more insights into how this project got started, so I decided not to delete it.

More than half a decade ago, I started writing a screenplay, drawing on inspiration from a number of sources, but particularly the main-streamed worldbuilding as portrayed in the James Cameron movie blockbuster hit “Avatar”. My story had nothing to do with that one, but I struggled at creating a world on which interesting things could happen.

The effort stagnated and went idle after a few years… it turned out the reality of writing a compelling story was a lot more than just worldbuilding, and I didn’t really know what I was doing.  I had come up with some interesting “gotcha” twists, and some fascinating backstory I thought could be revealed over time, but none of it really came to anything.  I knew more about the backstory than the present story I meant to tell.

After sitting on the shelves for a time, I dusted off the project and recruited one of my friends to attempt to convert it into an RPG-style video game.  He holds a masters in creative writing, and I am a software engineer, so together — I hoped — we could make this into something.

Unfortunately that effort stagnated as well, due to the same problem.  Worldbuilding does not translate into a storyline, and my friend was not really in a position to bridge that gap in his spare time.

Back on the shelf.

In the last few years my personal repertoire has changed.  For the better part of a decade post-college, my casual reading was consistently non-fiction, on topics of physics, philosophy, and biology.  All things I find very interesting.  But at some point in the last couple years I changed gears and decided to revisit some of the fantasy / fiction books I had read in my youth.  I rediscovered enough forgotten nuggets that my appetite for fiction grew markedly.  After a couple years of enjoying properly done worldbuilding and immersion, as well as epic fantasy-style plots and characters, I decided it was time for one more spin on the old project, this time with a very specific goal in mind: a fantasy novel.

I went back to the drawing board.  The worldbuilding I had was good, it just needed cleaning up.  Then I put that aside and began the project of actually plotting out a story and creating characters, instead of just trying to roll with the world and nothing else.  The process is a ton of fun, and even though I am an obvious novice, I like it enough to try and stick through it.

So, update to right now.  I am 55,000 words into my first draft, with a goal of about 100,000 words total.  If I follow through this time (third time is a charm?), I hope to have a draft I can publish (self or otherwise).  The tentative title is “The Shadows of Thrall”, although I fully expect that to change in due course.

Here are the first 500 words of the prologue as a preview:

Tukánî surveyed the vivid flames, his nostrils filled with the the scent of char and death.  A blue hue colored his perspective. It was fear. He had not seen with blue as long as he could remember. He blinked slowly, eyes still stinging from the blinding light that had erupted from the small village seconds ago.  What had gone wrong? Whatever it was, it had nearly washed him away too, as it had his brothers.

His query touched the Adonis field, but with a shock, he pulled his senses back.  The field was molten and violent, seething with a deadly hunger he had only ever seen in the currents of the Scar itself.  How could it be so disturbed this far to the north?

He stepped along the high stone wall, one black scaled boot before the other, making no more noise than the night around him.  He flexed his muscles and inhaled deeply then removed his Harvesting blade from beneath his cloak, and gazed for a moment at the black steel rippling like flames. It was more for comfort than utility considering there were no survivors.  For comfort… how unusual.  Apparently, seeing with blue made him behave in strange ways.

With a quick leap, he dropped twenty-five feet to the forest turf, landing hard but steady. The nearest of the destroyed building was just ahead, bricks and wood in shapeless heaps, engulfed in flames. He walked up the road until the trees parted to give him a better view. It was a snapshot of pandemonium.  Bodies and burning buildings everywhere.  Serpents of glowing Adonis sputtering from the ground in a hundred places, lighting the ash-enameled stone road in dancing rainbows.  Debris casually detached from the ground to drift leisurely towards the sky, gravity abandoned.

The Adonis grew louder and more aggressive as he neared the center of the desolation, until he could not approach any closer lest he submit himself to the tides that had claimed his Brothers.  Although not quite all of them, he realized.  He was not alone after all.  A moment later two tall black figures stepped up from beside him, soundlessly.  Their eyes glowed with a deep blue.  The three stood in a silent vigil.

He scanned the many bodies strewn ahead of him, all were human, pale and dull.  The bodies of his own were gone. As he looked further into the tempest, one form stood out.  It was hard to tell, but yes, one small body was still shimmering with the gentle green glow of life.  He angled his head, watching the child.

Could it be? For the first time since the burst of light, his fear began to drain, replaced by a boiling excitement.

The small being was alive, but unconscious, laying right at the center of the destruction.  The Adonis was spiraling about the child and yet it’s inner gleam was steady and strong.

“As Cereb’os foretold, the Child has arrived,” he said quietly.  His thoughts changed tune, and he saw with red once more.

Premature Ejaculation

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I wrote a chapter today that I really really love. Everything just came together… the dialogue, the setting, the sequence of events… it was a perfect culmination of try-fail cycles ending in sync, and all around the build up just sent me off the deep end uncovering excellent emotional connections between my characters, and blowing through barriers that I planned to break down eventually between the characters anyway.

Unfortunately, I have to rewrite it. The emotions between the characters are just a little too premature to be believable… it was close, but just 2 or 3 chapters early. This is a real pity because the chapter unexpectedly turned into a brilliant opportunity for the internal barriers of two characters to come down together and reveal some interesting things about them. I love it, but it is premature and has to go.

I’m going to numb it down, refocus the emotions, and hope another opportunity presents itself for this instead.

Too Much Overlap

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I am revising some secondary features of my world that I feel overlap too much with other works. It is a strange thing, when I came up with these ideas 5 years ago, I thought they were quite original. However, I recently re-read a few books I had enjoyed many (many) years ago, and I was shocked to see some of the themes there have made their way into my work without enough creative differences to justify themselves. At first I was panicked, but stepping back, the overlaps are with non-essential filler in the world-building, so I am removing them.

Goodbye ‘Deimos’.

Getting Realistic

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Although I have a decent chunk of words on paper right now, most of my effort so far has been outlining. I wrote some discovery scenes and backstory scenes, to get the hang of the characters, and I jumped ahead and wrote a couple of the scenes I am excited about. Other than that, I am going through the mechanical process of dividing the action into chapters, assigning POVs, and checking the logistics (scene-sequel, and motivation-reaction units) to make sure when I write out these scenes, they work. And they go somewhere.

It sounds boring and technical I am sure, but I am actually loving it. I create a possible story vector, then just pull it this way and that, add characters, twist, what-if, until I end up with something cool. Then I break down that something cool into its distinct parts, making note of where each character is in their arc, and try to figure out exactly what part to show in a given chapter.

One thing this process has clarified for me is the difference between an epic fantasy, and a single novel. I am writing the latter, but my original outline was meant for the former. 6 POVs is too much. WAY too much. So I’ve narrowed it down to just two: alternating between Nick and Evaya. I’ve also trimmed the plot arc from 4 parts to just 3. I have part 1 outlined in detail, and part 2 and 3 outlined in general. Time to start writing these out.

My Characters Live!

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To help me visualize my characters, I used a girl on fiverr.com to draw them out based on my general descriptions of clothing, build, skin/eye color, etc. I LOVE the results! It is so cool to see them rendered. As a novice writer, it makes it so much easier for me to write with these visuals. I’ve posted the artwork on the homepage.

Scrivener: Go!

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Ok, it is time. I am doing this. So I had this screenplay — a shitty screenplay — that sat on my desk for a couple years. Then I tried to make it into a game with my buddy, but that fell by the wayside. All told, it is about 5 years since I did the worldbuilding on this thing, but I still want to make something out of it.

So here I go. I bought Scrivener today, and loaded it up with my notes and maps and character bios and location deascriptions. I am starting to outline my story arc and character arcs, drawing from the screenplay, but with massive restructuring. I’ll post updates here as I go!